/*** Arma Scripting File Edition: 1.66 ***/ // Enable eating to improve health. _unit addAction ["Eat Energy Bar", { if (_this getVariable ["EB_NumActivation", 0] > 0) then { _this setDamage (0 max (damage _this - 0.25)); } else { hint "You have eaten it all"; }; // 4 - means something... Z_obj_vip = nil; [_boat, ["Black", 1], true] call BIS_fnc_initVehicle; [_boat] call myTag_component_fnc_initVehicle; }];