interface IInterface { void DoSomething(); } namespace MyApplication { /* * This ia a test class. */ class SomeClass : IInterface { array m_arr; array m_children; array> m_subChildren; // Nested templates int m_thing; SomeClass() { // Add some integers m_arr.insertLast(1.0f); m_arr.insertLast(1.75f); m_arr.insertLast(3.14159f); uint x = 0x7fff0000; int y = 9001; } int get_Thing() property { return m_thing; } void set_Thing(int x) property { m_thing = x; } void DoSomething() { print("Something! " + 'stuff.'); for (uint i = 0; i < m_arr.length(); i++) { print(" " + i + ": " + m_arr[i]); } } protected void SomeProtectedFunction() { try { DoSomething(); } catch { print("Exception while doing something!"); } } } } void Main() { SomeClass@ c = SomeClass(); c.DoSomething(); }