/** * @private */ export function _pointInLine(p1, p2, t, mode) { // eslint-disable-line no-unused-vars return { x: p1.x + t * (p2.x - p1.x), y: p1.y + t * (p2.y - p1.y) }; } /** * @private */ export function _steppedInterpolation(p1, p2, t, mode) { return { x: p1.x + t * (p2.x - p1.x), y: mode === 'middle' ? t < 0.5 ? p1.y : p2.y : mode === 'after' ? t < 1 ? p1.y : p2.y : t > 0 ? p2.y : p1.y }; } /** * @private */ export function _bezierInterpolation(p1, p2, t, mode) { // eslint-disable-line no-unused-vars const cp1 = {x: p1.cp2x, y: p1.cp2y}; const cp2 = {x: p2.cp1x, y: p2.cp1y}; const a = _pointInLine(p1, cp1, t); const b = _pointInLine(cp1, cp2, t); const c = _pointInLine(cp2, p2, t); const d = _pointInLine(a, b, t); const e = _pointInLine(b, c, t); return _pointInLine(d, e, t); }