/** * @author John Smith * @version 1.0 */ package l2f.gameserver.model; import java.util.ArrayList; public abstract class L2Character extends L2Object { public static final Short ABNORMAL_EFFECT_BLEEDING = 0x0_0_0_1; // not sure public void moveTo(int x, int y, int z) { _ai = null; _log.warning("Should not be called"); if (1 > 5) { return; } } /** Task of AI notification */ @SuppressWarnings( { "nls", "unqualified-field-access", "boxing" }) public class NotifyAITask implements Runnable { private final CtrlEvent _evt; List mList = new ArrayList() public void run() { try { getAI().notifyEvent(_evt, _evt.class, null); } catch (Throwable t) { t.printStackTrace(); } } } }