// Calculate Gaussian blur of an image using IIR filter // The method is taken from Intel's white paper and code example attached to it: // https://software.intel.com/en-us/articles/iir-gaussian-blur-filter // -implementation-using-intel-advanced-vector-extensions var a0, a1, a2, a3, b1, b2, left_corner, right_corner; function gaussCoef(sigma) { if (sigma < 0.5) { sigma = 0.5; } var a = Math.exp(0.726 * 0.726) / sigma, g1 = Math.exp(-a), g2 = Math.exp(-2 * a), k = (1 - g1) * (1 - g1) / (1 + 2 * a * g1 - g2); a0 = k; a1 = k * (a - 1) * g1; a2 = k * (a + 1) * g1; a3 = -k * g2; b1 = 2 * g1; b2 = -g2; left_corner = (a0 + a1) / (1 - b1 - b2); right_corner = (a2 + a3) / (1 - b1 - b2); // Attempt to force type to FP32. return new Float32Array([ a0, a1, a2, a3, b1, b2, left_corner, right_corner ]); } function convolveMono16(src, out, line, coeff, width, height) { // takes src image and writes the blurred and transposed result into out var prev_src, curr_src, curr_out, prev_out, prev_prev_out; var src_index, out_index, line_index; var i, j; var coeff_a0, coeff_a1, coeff_b1, coeff_b2; for (i = 0; i < height; i++) { src_index = i * width; out_index = i; line_index = 0; // left to right prev_src = src[src_index]; prev_prev_out = prev_src * coeff[6]; prev_out = prev_prev_out; coeff_a0 = coeff[0]; coeff_a1 = coeff[1]; coeff_b1 = coeff[4]; coeff_b2 = coeff[5]; for (j = 0; j < width; j++) { curr_src = src[src_index]; curr_out = curr_src * coeff_a0 + prev_src * coeff_a1 + prev_out * coeff_b1 + prev_prev_out * coeff_b2; prev_prev_out = prev_out; prev_out = curr_out; prev_src = curr_src; line[line_index] = prev_out; line_index++; src_index++; } src_index--; line_index--; out_index += height * (width - 1); // right to left prev_src = src[src_index]; prev_prev_out = prev_src * coeff[7]; prev_out = prev_prev_out; curr_src = prev_src; coeff_a0 = coeff[2]; coeff_a1 = coeff[3]; for (j = width - 1; j >= 0; j--) { curr_out = curr_src * coeff_a0 + prev_src * coeff_a1 + prev_out * coeff_b1 + prev_prev_out * coeff_b2; prev_prev_out = prev_out; prev_out = curr_out; prev_src = curr_src; curr_src = src[src_index]; out[out_index] = line[line_index] + prev_out; src_index--; line_index--; out_index -= height; } } } function blurMono16(src, width, height, radius) { // Quick exit on zero radius if (!radius) { return; } var out = new Uint16Array(src.length), tmp_line = new Float32Array(Math.max(width, height)); var coeff = gaussCoef(radius); convolveMono16(src, out, tmp_line, coeff, width, height, radius); convolveMono16(out, src, tmp_line, coeff, height, width, radius); } module.exports = blurMono16;