import { tableFieldHeight, tableHeaderHeight } from "../data/constants"; export function calcPath(r, tableWidth = 200, zoom = 1) { const width = tableWidth * zoom; let x1 = r.startTable.x; let y1 = r.startTable.y + r.startFieldId * tableFieldHeight + tableHeaderHeight + tableFieldHeight / 2; let x2 = r.endTable.x; let y2 = r.endTable.y + r.endFieldId * tableFieldHeight + tableHeaderHeight + tableFieldHeight / 2; let radius = 10 * zoom; const midX = (x2 + x1 + width) / 2; const endX = x2 + width < x1 ? x2 + width : x2; if (Math.abs(y1 - y2) <= 36 * zoom) { radius = Math.abs(y2 - y1) / 3; if (radius <= 2) { if (x1 + width <= x2) return `M ${x1 + width} ${y1} L ${x2} ${y2 + 0.1}`; else if (x2 + width < x1) return `M ${x1} ${y1} L ${x2 + width} ${y2 + 0.1}`; } } if (y1 <= y2) { if (x1 + width <= x2) { return `M ${x1 + width} ${y1} L ${ midX - radius } ${y1} A ${radius} ${radius} 0 0 1 ${midX} ${y1 + radius} L ${midX} ${ y2 - radius } A ${radius} ${radius} 0 0 0 ${midX + radius} ${y2} L ${endX} ${y2}`; } else if (x2 <= x1 + width && x1 <= x2) { return `M ${x1 + width} ${y1} L ${ x2 + width } ${y1} A ${radius} ${radius} 0 0 1 ${x2 + width + radius} ${ y1 + radius } L ${x2 + width + radius} ${y2 - radius} A ${radius} ${radius} 0 0 1 ${ x2 + width } ${y2} L ${x2 + width} ${y2}`; } else if (x2 + width >= x1 && x2 + width <= x1 + width) { return `M ${x1} ${y1} L ${ x2 - radius } ${y1} A ${radius} ${radius} 0 0 0 ${x2 - radius - radius} ${ y1 + radius } L ${x2 - radius - radius} ${y2 - radius} A ${radius} ${radius} 0 0 0 ${ x2 - radius } ${y2} L ${x2} ${y2}`; } else { return `M ${x1} ${y1} L ${ midX + radius } ${y1} A ${radius} ${radius} 0 0 0 ${midX} ${y1 + radius} L ${midX} ${ y2 - radius } A ${radius} ${radius} 0 0 1 ${midX - radius} ${y2} L ${endX} ${y2}`; } } else { if (x1 + width <= x2) { return `M ${x1 + width} ${y1} L ${ midX - radius } ${y1} A ${radius} ${radius} 0 0 0 ${midX} ${y1 - radius} L ${midX} ${ y2 + radius } A ${radius} ${radius} 0 0 1 ${midX + radius} ${y2} L ${endX} ${y2}`; } else if (x1 + width >= x2 && x1 + width <= x2 + width) { return `M ${x1} ${y1} L ${ x1 - radius - radius } ${y1} A ${radius} ${radius} 0 0 1 ${x1 - radius - radius - radius} ${ y1 - radius } L ${x1 - radius - radius - radius} ${ y2 + radius } A ${radius} ${radius} 0 0 1 ${ x1 - radius - radius } ${y2} L ${endX} ${y2}`; } else if (x1 >= x2 && x1 <= x2 + width) { return `M ${x1 + width} ${y1} L ${ x1 + width + radius } ${y1} A ${radius} ${radius} 0 0 0 ${x1 + width + radius + radius} ${ y1 - radius } L ${x1 + width + radius + radius} ${ y2 + radius } A ${radius} ${radius} 0 0 0 ${x1 + width + radius} ${y2} L ${ x2 + width } ${y2}`; } else { return `M ${x1} ${y1} L ${ midX + radius } ${y1} A ${radius} ${radius} 0 0 1 ${midX} ${y1 - radius} L ${midX} ${ y2 + radius } A ${radius} ${radius} 0 0 0 ${midX - radius} ${y2} L ${endX} ${y2}`; } } }